Lombardo
Animation
Artist Statement
I am an illustrator and independent game developer who focuses on aesthetic-driven works with nontraditional narratives. I work primarily in Unreal Engine 4 and Blender 3D, iterating and experimenting on a concept for months before completing it. The end result of the project is often unrecognizable compared to the beginning vision.
Game-making keeps me interested because of the variety of tasks required to develop a project. Storytelling, 3D modeling, and scripting are just some examples of the tasks that I switch between.
My work often depicts isolation and exploration, stranding the player in a surreal world and letting them discover the stories within. It is based firmly in the hazy world of intuition and abstraction, with literal meaning taking a backseat.
Lombardo_Monument_1.png
Gameplay Screenshot, 1920x1080px
2022
Lombardo_Monument_2.png
Gameplay Screenshot, 1920x1080px
2022
Lombardo_Monument_3.png
Gameplay Screenshot, 1920x1080px
2022
Lombardo_Monument_4.png
Gameplay Screenshot, 1920x1080px
2022
CONVENIENCE STORE OF THE MULTIVERSE
2D Animation, 1920x1280px
2020
The Machine is Broken
2D/3D Animation, 1280x720px
2021
Artist Bio
Website: jl95.itch.io/
Video: vimeo.com/701221235
Joseph Lombardo is an Illinois multimedia artist. He graduated from Northern Illinois University in 2022 with a BFA with an emphasis in interactive media. He mainly works in solo game development, creating lonely and surreal experiences with Unreal Engine 4 and Blender.