Lombardo

Animation

Artist Statement

I am an illustrator and independent game developer who focuses on aesthetic-driven works with nontraditional narratives. I work primarily in Unreal Engine 4 and Blender 3D, iterating and experimenting on a concept for months before completing it. The end result of the project is often unrecognizable compared to the beginning vision.

Game-making keeps me interested because of the variety of tasks required to develop a project. Storytelling, 3D modeling, and scripting are just some examples of the tasks that I switch between. 

My work often depicts isolation and exploration, stranding the player in a surreal world and letting them discover the stories within. It is based firmly in the hazy world of intuition and abstraction, with literal meaning taking a backseat. 

Lombardo_Monument_1.png

Gameplay Screenshot, 1920x1080px

2022

Lombardo_Monument_2.png

Gameplay Screenshot, 1920x1080px

2022

Lombardo_Monument_3.png

Gameplay Screenshot, 1920x1080px

2022

Lombardo_Monument_4.png

Gameplay Screenshot, 1920x1080px

2022

 

CONVENIENCE STORE OF THE MULTIVERSE

2D Animation, 1920x1280px

2020

 
 

The Machine is Broken

2D/3D Animation, 1280x720px

2021

 

Artist Bio

Website: jl95.itch.io/

Video: vimeo.com/701221235

Joseph Lombardo is an Illinois multimedia artist. He graduated from Northern Illinois University in 2022 with a BFA with an emphasis in interactive media. He mainly works in solo game development, creating lonely and surreal experiences with Unreal Engine 4 and Blender.

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